The date is the 25th of July, around halfway through the summer holidays before University begins again, and I’ve been thinking on the purpose of such a period. What it used to mean, what I’ve interpreted it as currently, and how I might’ve been wrong.
Back during primary and secondary school, I think almost everyone at that age tends to interpret it as freedom from school and the need to do anything associated with it. Whatever you couldn’t do during school, you’d do at summer. For me, a child who was fortunate enough to have a PC at 7, it was games. Minecraft, Bin weevils, Roblox, Moshi Monsters, TF2 and Game Dev Tycoon. When I was 10, it was Borderlands 2, Batman: Arkham City and Warframe. There was Beyblade, Bakugan, Lego and DS games like Pokemon too.

Game Dev Tycoon and Roblox seemed to be the first manifestations of my interest in game development. I probably won’t earn as much as 1.7B with any company I found.
I got pretty tired of playing alone though, and eventually stumbled into online friends, who were expectantly 3 years older than me, since not many my age played on PC. Through them, it became Garry’s Mod and modded Minecraft Servers. My summers became absorbed by games reflecting my present-day taste. Path of Exile, Dark souls 2 and Terraria (thanks Ivo). I still played Lego games on console and developed outside interests like reading comics, but I shifted away from my previous infatuation with Beyblade and such.
That is to say, at age 10, summers began to mean creating and overcoming challenges, and making progress on stuff. I barely ever felt challenged in Primary school, I was restless and desperate for something to occupy my brain. I learnt some Year 5 maths from my older sister at Year 2, and tried to teach my (very limited) understanding of E = mc^2 to my Year 4 classroom, but none of that really meant anything. I was still stuck.
Building in Minecraft and Roblox, beating difficult bosses and crafting meticulous character builds filled that void, and were immensely satisfying as creative and mental challenges. I’d like to think I grew from it, both creatively and in my ability to persevere, even if such things were ultimately useless in their result. What matters is that I felt that summer was the time to achieve stuff that I found meaningful, and to improve. I was too restless to relax.

A few symptoms of ADHD. Amidst associated sleep issues and some very specific traits, I should probably get it checked out. I’ll do a full post about this at some point.
Fast forward to University, where my time spent there is useful and challenging, pretty much everything I could want! It has been awesome, however, I have struggled to meet my expectations in the 2nd year. I have met the expectations of the University, with a 1st in every module in the 1st year and a majority of 1sts in the 2nd year, but I have not achieved the standard of work I wanted to in either of the game modules so far. And I don’t mean the games themselves, I’m very proud of them. I mean my own work ethic, and ability to create.
Looking ahead to the 3rd year, there is a final game project that takes place over the entire year, with greater flexibility in choosing your team and fostering ideas. With that in mind, I wanted a challenge that I could rise to. By attempting to achieve something difficult and persevering to do so, you improve immensely. So I decided that I wanted to use every opportunity to develop something more than just a ‘University Project’, a game that would be theoretically market-viable and could potentially turn into something more.
And that brings me to now, where there is a put-together team of 9 others who are REALLY COOL!!! Everyone is on-board with making this thing, and I am very excited. Equally, as the person presenting the original Vision, and as someone hugely interested in Production, teamworking culture and helping the team work effectively together, I also feel pressure. I don’t want to fail the team, and I want to be good enough to push the game forwards. My actions can affect how everyone feels about development, and I don’t want to pull that back.

Hanging out with friends in Norwich was a very good start to the summer.
So that brings me to this summer. After a visit to see friends, I wanted to spend it learning, practicing and improving to be the Robert I want to be for 3rd year. I also wanted to see if I could do game development whilst working a part-time job, and it just so happened that I would benefit from having more money for my interests. So it narrowed down to just three things. Work on a Game Project to improve general development skills, read to learn production, and work a job. That is what I wanted to achieve and improve at this summer.
And so far I have utterly failed due to the abstract concept of ‘losing track of myself’. Undisciplined shifting of priorities, unmanaged focus and the complete lack of proper motivation or an effective mindset, driven by wacky and unresolved emotions. Suffice to say, its a mess. I am now working the job, but it took weeks longer to secure than intended. I have done minimal work on the game project, and I’ve barely read anything. By the standards of even 10-year-old me, the summer has been a personal failure so far.
But I know that I’m restless, and that I’m always doing something, even if its not the right thing. From what I can tell, my time has been absorbed by thought, self-reflection and self-exploration. Instead of achieving my goals, I’ve been coming to emotional and personal realisations and decisions that, frankly, I can’t imagine going forwards to 3rd year without. I’ve still been improving. I’m just not where I was expecting myself to be.
So I wonder to myself, is that okay?
When 3rd year starts, I will be relied on by the team. It’s the same for every member, but it feels a bit different for someone overseeing the project. Even now, there are people that are relying on me that I’ve failed, which is not something I find easy to accept. From that perspective, I still have to be better and catch up to my expectations.
But I also recognise that I’ve still achieved something, if even its just the reflections of this blog post. And that failure, and learning from failure, is part of the process of improvement. It’s frustrating when that failure reflects on others, but if those others are accepting of it, then maybe those opportunities to improve should be embraced.
Regardless, there’s still two months of summer left before University begins, which is more than any school holiday. Even if I haven’t lived up to the accomplishment I associate with summer, there’s still a bunch of time to try. So I’ll work, read and do at least a little game development, and maybe fit in some more adventuring as well (I gotta go kayaking!!!)

One such adventure, when we accidentally stumbled onto a nudist beach (seen ahead in the photo). It wasn’t a very good beach, and not because of nudism.
It’s my last summer relative to education, where it means something more than the differences of the weather and sky, and I’d still like to look back on it fondly. Hindsight is a bitch, and I can’t truly know the consequences of misused time until they show signs in the future. It might be that attempting to pre-emptively imagine this hindsight just doesn’t work for me, and my confidently reckless and impulsive instincts have done me good so far.
So I’ll put a little more trust in those instincts. Hopefully it goes well :D
If you’ve read all the way to here, I’d like to know, what are your thoughts on summer? Or maybe just your experiences over this summer? Feel free to comment, if you so please.





I relate to the feeling of personal failure, it’s easy to get lost in everything happening around you until you find that you are unable to meet the level of quality you expect from yourself.
A mental trap, driven by the desire to not fail that only causes you to fail more.
That being said, I find the Summer to be a time of joy, not maybe within myself at times but just by walking and taking in the warmth and the sounds that accompany the season; I find myself smiling more.
The Summer brings with it an undeniable positivity that infects the world around you. The mundane can become exciting and fun.
I feel that the power of Summer is captured well in this quote by Henry David Thoreau:
“One must maintain a little bit of summer, even in the middle of winter.”
That’s a really nice quote, I will write that down in my Book!
I’ve always really loved that kind of experiential, ‘inner’ state of traversing the world. It’s fulfilling in emotional (and spiritual?) ways that simply can’t be replaced. Explicit and outward interaction with the world can never bring the sense of inner peace and contentment as that one moment where you feel attuned to the world around you.
Seeing those moments as temporary can make it easy to disregard them and prioritise tangible and ‘real’ worldly accomplishment. But in reality, I do think that they are eternal, in some kind of soulful way. They tend to last in memory for a very long time, if not forever.
I’d definitely like to embrace those moments more, it’s a really nice way of enjoying summer. As in everything, an equal balance tends to benefit both sides, and perhaps I’d feel less lost and more able to stay focussed on what I find important with a more grounded inner perspective.
It seems as if we are both on similar boats. I came into summer ready to learn the Godot game engine and I have made very little progress in doing so, perhaps it’s the environmental factors for me as I see myself as fairly well disaplined with my work ethic at uni, but at home most days repeat the cycle of “game, eat, sleep, repeat”. What I can say is seize every moment of motivation you can, even if it is just brief, it may be enough to read one chapter of a book or only write a few lines of code, but at least you’d be working towards a productive goal. That’s what I’ve been doing in Godot and it’s certainly better than doing nothing. I find that motivation is often a snowball effect, you gotta start small to really get yourself rolling.
Anyway great first blog, a very insiteful read :)
Seizing every bit of motivation is a very good point. It’s the conclusion I’ve sort of come to, quite hilariously in the form of a quote from a Sekiro character:
“Hesitation is defeat”
I think when you want to do something, even if it isn’t the ‘best’ thing to do, it might be best to not hesitate and to do it anyways. Acting on spontaneous instincts, not resisting that pull, seems the best way to start that snowball.
Maybe summer is about being impulsive and not hesitating to follow the flow of your momentary passions, damned be the consequences.
My summer has been full of many things, almost none of which are useful, but im getting better at starting fires and hopefully passed my retake ::)
i have been doing coding but none of the coding has been the things i was intending to code – but i have been spending a lot of time with friends and having fun!! and personally ive been trying especially this year to focus on being a functional and happy human being over a functional worker, so im not to dissapointed about the lack of work completed. also prep for larp and stuff hehe.
i always feel like summer is far too short, but at the same time long enough to normalise to the changes – anyway i like reading about what other people have been doing so if i remember ill check this probably :3
considered starting a blog myself recently so maybe you doing this will be the motivation for me to start
:D I would very much like to read any blog you start. Half of the motivation to start mine was to hear more about others, since that’s usually the main reason I share anything about myself. Such is the nature of a special interest in people.
It sounds like you’ve had a good summer so far, I am pleased :). Prioritising being a functional and happy human seems an excellent priority. I’ve definitely ran into the wall of that being a requirement before being a functional worker, and not by intention or decision. I’ll take a note from your book and try make it my intention.